While Halo was originally developed for the Xbox by Bungie, the task of bringing it to the PC was handed to Gearbox Software, no stranger to working on big titles or PC conversions, responsible for creating the Opposing Force and Blue Shift expansions for Half-Life as well as bringing Tony Hawk 3 for the PC.
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Not wanting to mess with success, Halo's single-player game is essentially untouched and the same one that graced the Xbox. Set hundreds of years in the future, you play Master Chief, a supermarine fighting a future war against a group of alien races collectively known as the Covenant. After a Covenant fleet boards your ship, the Pillar of Autumn, you're forced to evacuate and crash land on a bizarre planetary ring locked in orbit above another planet, called (what else?) "Halo." Apparently the Covenant are searching Halo for ... something, so with an AI construct named Cortana on board, you set out to defeat the Covenant and unlock Halo's mysteries. Suffice to say there are a few, and when you find out what they are ... things get even more hairy.
Overall, I enjoyed Halo's story when I played it the first time, and I still enjoy it today. It's nothing revolutionary and hardly Oscar-worthy, but there are several twists and turns that will keep you hooked through until the end. If anything, I have a better appreciation for it now that I've read Eric Nylund's novel The Fall of Reach, which acts as an official prequel to the game and contains loads of backstory barely hinted at by the game. (I'm still hoping Microsoft will contract Gearbox to develop a mission pack based on the events of that novel ... but that's a topic for another day.)
Graphical Distortion
Visually, Halo is an enigma. On the surface, it looks like the Xbox version, and yet on close inspection you'll notice lots of differences ... some good, some bad.
A scenic shot of Halo rising up into the distance.
On the PC, you can crank Halo's resolution up to 1600x1200, and some of the visuals are simply stunning. Many of the textures have subtle effects that make them look bump-mapped, and the game retains its unique look, with lush green fields and breathtaking outdoor scenes with Halo's surface stretching up into the heavens. The player models, on the other hand, have clearly been reconstructed and don't look that great -- they certainly don't look as good as on the Xbox, something that becomes glaringly magnified during cutscenes.
But the biggest problem with the graphics -- and the entire game, for that matter -- is that you'll need a pretty powerful PC to run Halo at a steady clip. My main machine is a P2.54 GHz P4 with a GeForce 4 and 1GB of RAM, and I've been running new releases like TRON 2.0, Jedi Academy and Call of Duty at 1024x768 without so much as a stutter -- and that's with all the eye candy cranked up. But even at 800x600 with some of the details turned down, Halo still feels sluggish -- disappointing for a game that looked fantastic and ran fairly well on the Xbox two years ago.
(Editor's note: Gearbox president Randy Pitchford contacted us to clarify that although color and contrast will vary depedning on your television settings vs. your video card settings, the PC models are identical to the Xbox version.)
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http://www.gamespy.com/reviews/septe...pc/index.shtml