
10-06-2003, 10:50 PM
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I hate you. I fucking own you so shut the fuck up. I'm the King of the World, so fucking bow down. Immediately.
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Join Date: Oct 2003
Posts: 659
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Travnia: Encyclopedia of Destruction
Self-Approved
ARCHIVED CHARACTER [RETIRED FROM ACTION]
Name: Travnia
Title: Angel Of Death
Gender: Male
Age: 24
Origin: Forest of the Great Dragon / Mavranol
Height: 6' 5"
Weight: 255 Ibs
Build: Medium Build
Eyes: Bold Green
Hair: Long Black hair reaching half way down his back. His hair is very straight and fine
Race: Angel/Man
Aligment: Evil
Description
Travnia: Once blonde and shabby. Upon the corruption of the Morakul spirit, Travnia's hair changed within the space of a day. His hair is now very long corrupted Black hair, that reaches half way down his back. He has his hair wore straight down and is very fine like. It flows fantastically in the presense of a wind. Long strands tend to hang over his face, which he widely peers through. No sense of humour. His eyes are wide and look with the notion of destruction. His teeth grind when his adrenaline begins to flow rapidly. He wears plain black clothing under his armour, with powerful black boots. He wears a 3/4 black overcoat, that reaches to his knees. His face is one of near perfect looks, spoiled by small symbolic tatoo on the top right of his forehead. He stands tall all the time, and takes his time about many things.
The Angel Of Death: Long Eternal Black hair. His hair is slightly longer than Travnia's. Same height, weight and build as Travnia. His looks are perfect. Two White wings emerge from his back. They are large wings, each bigger than his upper body in mass. They are powerful wings, that cause him to move at great speed in flight. His armour and clothing turn to that of what he last wore on the killing fields of Mavranol. No status change in the armour takes place, only the design and appearance. The Angel Of Death is one of focused looks and great intellegence.
Weapons
The Staff of the Forest: A four foot heavy ended staff. The handle is firm and thin. A long hexagonal rod, runs from the handle to the staff end. The Staff end, is very wide, dense and large. It spreads out to four pillars. With a wide opening lying between each pillar. The Staff is made from focused magick energy incased in a shell of titanium metal. With the power of this Staff, Travnia can alter its size when traveling. He can manipulate it to a one foot handle. Once in battle he can take out the handle and summon the full size of the staff back.
The Blade of the Dragon: A small foot long blade. This blade is oval shaped, with a small steel handle.
Morakul Blade/Sword of Glory: The Morakul can replicate the last sword it held at the battle of Mavranol. A violent build up of spirit energy in his right hand and the Morakul blade is created. The blade can only be created when the True Morakul has been summoned. The Blade holds immense power, It has slayed hundreds upon hundreds of men.
Armour
Torso and chest: Heavy solid steel armour. Shiny silver in colour. The armour is strong and durable. On his shoulder's are two blades layered on each other. Each blade is half an inch in width and are two centimetres apart, on each shoulder. Each blade has three pointed ends, facing outwards from him. The armour is dense, and unspoilt. The shine is brilliant. A design of two wings are engraved upon the back of the armour. The wing designs, are both just under one foot in over all length. On the front of the armour lays another design. A small script is engraved, with the words "Vrolian Deisan Lesuin". Morakul for Angel Of Death.
Legs: Thigh pads made from the same material as his torso armour. They are not as dense as his chest armour. They reach half way down his thigh.
Feet: Black bold boots. They are thick boots, that can crush any small animal with great ease. They could crush a man's skull with delight and with little effort.
History
It had been written in historic scrolls, that the universe was made from Gods. However there is no mention of in any scroll if that assumption is true. From the most ancient of scrolls it is clear that the possibilty is true, from a haunting image drawn on one scroll.
A circle of men standing around another image of the universe. No being knows if the image tells the truth, but what is known from these scrolls is, that at least one of these Gods does exist. It has become clear that could maybe an unlimited amount of Gods throughout the universe. The scrolls also hold deeper and darker religious tones.
According to the scrolls, the Gods come to worlds with power focused upon forces of Good and Evil. From the creation of the planet Merteal, it lay in wait for millions upon millions of years. Untouched by any God. Until one God found the planet. With his power and strength he created the first race on the planet. The first race that would walk on the grounds ..... and to fly in the air. The race of Angel's. The God to his will, called his Angels "Morakul's". A race that would some day take back what was once thiers......
The young boy Travnia who grew up never to be heir to the throne of the great forest. He grew up under the teaching of his father, who taut him the art of magick. Magick that is created in the form of sphere's and how it is used upon a foe. Growing up the blonde haired child begins to adopt a far greater, darker look. Chosen by a Angelic spirit from the past age, known as the Morakul. The Morakul spirit slowly corrupts Travnia over the years. He takes control of his body and mind. The Morakul manipulates him and plague's itself to him. Travnia rises to power by slaying his brother, whom is the rightful heir to the throne and his father, the current King. Travnia now with all the power in his hands then begins to cast plagues upon the race of man. Pestilence, Famine, War and Death are unleashed upon nations. Travnia's rule of fear and terror throughout the years eventually causes a rebellion through the race of man. Travnia aware of what was to take place, welcomed the leaders of this rebellion to battle. In the temple of the forest, Travnia awaited his foes. The four leaders of man came to the temple as the battle began. The four men moved towards Travnia as a multi-duel took place. A long bloody battle unfolded with Travnia firmly in control. Travnia crushed one of the men with his Staff while killing another with a lightning attack, until off guard one of the two remaining men produced a near fatal stab wound to his right side. The wound rendered him incapable of fighting anymore. He fell to the ground as blood loss exceded him. After being defeated the remaining men of the battle took Travnia's almost dead body to the dark fields and left him for death. On the verge of death and covered in his own blood, flash backs occured. It seemed only to familiar that he had been in this position before. Flash backs of a once Angelic land destroyed. Flash backs of him lying on the battlefield leaking of his own blood. The memories of the Angelic spirit in posession of him. Lying in the shadow of death, he was spared. Death had not come for him yet. He vowed revenge for his near death. He slowly gained his strength over the next few days. He crawled on the Dark fields for days gathering his strength. Once the time had come, Travnia left the forest however against his own will shouted out the words "Curse you all Men". As he did the clouds rapidly gathered and turned dark grey over the forest. A plague had been unleashed on his home. He turned around and headed on his way, unaware of what he had casted. Travnia now fallen from power now wanders the lands of the world in search of Mavranol. The home land of the Morakul in hope of increasing his power. His goal is to rebuilt the race and in seek of a mate to whom can bring about the second coming of the Morakul race. As he left he removed the Staff from the forest causing its power to decrease. His power is of hardly anything that he once possessed. Travnia can no longer cast plague's that can wipe out nations. Travnia can no longer perform Genocide.
Magick
Taut the art of magick in the form of spheres. Travnia must have his staff in hand to cast magick. Removing the staff from the forest he can now only cast basic elemental magick. The magick is in the form of spheres that are then projected to there opponent. He has lost much of his magical powers, but still stronger in black magick than in white.
Advanced Magick
The Angel Of Death/True Morakul: A Meta-morphosis. The Morakul spirit can take full possesion of Travnia's body. Travnia's looks become that of the Morakul. His wings are full power and in no longer in the spirit world. His power is far greater than Travnia alone. This Meta-morphosis can only happen after being in direct battle for a very long time. The Morakul can only remain in a true physical form for a given time. If the Morakul continues to remain physical, the host will die, causing the Morakul to die along with it. The Angel Of Death is a being of extreme power, that unleashes it power when in true form. It does not wait to release its true power.
The Gates of Mavranol: Can only be cast as the Angel Of Death. Sphere of the holy element, that is created with the power that the Archangels of Mavranol were given from their God at the begining of their creation. The Morakul in possesion of Travnia, being of the 4th legion of the Gates of Mavranol, was gifted the element Holy for his excellent service to the Archangels. The reward was given to him, and over 1684 years, he has mastered it's true power and pure devastation it causes to an enemy. The power of Mavranol, that was sealed within the city gates is unleashed. A holy attack designed to follow in 2 fast waves. The first wave of white energy, paralizes the enemy for a brief few seconds. As the main wave of white energy, in the second wave, delivers an immense physical impact. The attack is not death, but near enough fatal. It will take a severe toll on its victim. The Light energy that passes through the victims body pulverises the victims body organs and slowly kills off the iron in the bloodstream. Due to this the victim enters a state of slow and weaker attacks. Their attacks take longer and less powerful, for a short time, until the effect wears off.
Angelic Plague: The most powerful magic in this character's arsenal. Can only be cast in True Morakul form. The Morakul gathers energy from other Morakul sprits in each hand. Once enough power has been summoned they are collided together, to form a shockwave. The Morakul being the epicentre of the wave. As the shockwave happens, the skies turn black and blue and the clouds move faster. Three siloutes of Morakul beings fall from the heavens. They form a circle with the Summoner around their opponent. The Morakul's look the same, in nearly every aspect. They each charge at the opponent, however only one of the charging figures is a physical being with any true power. The blow delivered by the True Morakul is one of near fatality for the victim if they do not pick the right Morakul to defend from.
Fighting Style Travnia has much experiance in battles. He uses physical attacks more than his magick. He likes to fight brutally. Powerful blows with his deadly Staff. Travnia has his momentum and swings, of his Staff down to a fine art. Travnia, tends to perform many manouvers and attacks in forms of circles. He is still in pain from wounds of the past. More mentally than physically.
-[Extreme Archangel Form]-[Must ask to play against]-
The Nethers Upon many of Travnia's grueling battles and victories, there lies one battle that remains more significant than all others. Having battled against a seraph priest in 4000 B.C. Travnia met with the evil priest known as Tyriel. A God of his own time, literally. Tyriel possesed unimaginable powers to control time and space, through a Crown which he claimed sole right to. This crown acted as a constant gateway to time and space manipulation. In a bloody and fatal battle, Travnia immerged victories against his most strongest adversary ever. Having defeated the wraith of Tyriel, the crown fell to the ground as Tyriel's body finally died, after half a millenium. Travnia slammed his Staff into the fallen crown crushing it to a thousand pieces. The scattered energy from the disintegration, channeled up Travnia's staff from the point of impact, eventually using Travnia's body as a host to store the incredible time rifting energy. An equation without answer, could only be described as a Miracle of nature. Having matched the power, once giving soley to Mirader "The Angel Of Time", Travnia had created a loop hole to become more than what Mirader ever could be. The energy trapped in his body, results in Travnia being able to access the Nether's anytime he wishes
The mystery of the Nether's is something that can never be solved, due to the Nether's being different for all beings. For Tyriel, his contempt for life led him to a realm filled with dullness, despair and death. However, once this incredibly mysterious form of matter came into Travnia, it opened a doorway to an already existing realm. Having the power of an Angel, the guardian's of the Heaven and the Universe, the realm was a place between the two; the known Universe, and the kingdom of Heaven. This realm merged that of Angels and Humans. This realm was used by all Angels who had been sent by the Lord, as a gateway to perform tasks in certain places of the Universe. Because of Aia'Zariel's heritage, it meant he too had access to this Angelic realm, thus Travnia could also.
The entire Universe and all it's possibilities are unlocked, with the aid of this realm. Travnia and Aia'Zariel have particular interest, in that of Matter and Anti-Matter. Believing in the possibilty of mirror matter, Travnia believes in that of a parallel universe with the power of anti-matter.
The realm does however act as a gateway between the Universe and that of the religous land, filled with souls. The two dimensions act on different rules and laws. While the universe is ruled by mathematics and physics, Heaven is not. Travnia has never yet laid eyes on the kindgom, however Aia'Zariel has had the privillage. Inside Heaven all harmoney is controlled with God's word. It is in Heaven, that Faith is relied on. Here Faith controls everything. Faith is that which binds an Angel together. The life-force of an Angel lies in their Faith, and still to present time, Aia'Zariel has niether lost that Faith or love for the Lord.
Inside this realm, between the Universe and Heaven, is nothing but light. A realm rich with nothingness. In this realm, that the systems of both dimensions are seperated. It is this realm that seperates the two realities. With his access to freely wander in and out of the Nethers, Travnia can reach any point in the universe at any moment. Essentially, time and space are folded within the Nether's, with the Crown's previous ability to do so.
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10-15-2003, 05:16 PM
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I hate you. I fucking own you so shut the fuck up. I'm the King of the World, so fucking bow down. Immediately.
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Join Date: Oct 2003
Posts: 659
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The longly awaited new character
Self-Approved
Name: Tyriel
Title: Crowned King of Priests
Gender: Male
Age: Somewhere between 27 and 32
Origin: Arkoth
Height: 6' 4"
Weight: 232 Ibs
Build: Fairly built
Eyes: Ice Blue
Hair: Drained lifeless grey
Race: Priest
Aligment: Evil
Description
Tyriel's looks are nothing more then deceptive. His eyes hold a dark ice blue colour which can pierce through hearts of many. His lips are stained almost black in colour with a hint of grey. His hair which was once black is all but drained of it's life. A light grey with streaks of black now reaches down past his shoulders. His hair is tattered and broken ended, although still hangs in straight down fashion. His skin colour is a pale white with brilliantly contrasts the stained black lips and ice blue eyes. Facial structure is rather haunting, a cold gaze is always distributed by him.
His hands stand alone with no armour. Long thin fingers with dirty long nails reach outwards.
His body is encased behind the armour of the Seraphiar, that covers the majority of his body. The long black dusted cloak of King Sareph, the founder of the cult, is sling over his right shoulder. The cloak is attached to him via two silver bolts that lock it into position onto each shoulder blades of his armour. Typically a cloak is worn straight down behind the bearer, however Tyriel wraps his cloak under his left arm, across his chest and slung over his right shoulder. Held in position by a small iron hook, the cloak is worn almost ceramonially, to the sacred order of his brethern.
Crown of the Damned
The most distinctive feature of Tyriel is the crown he wears. Unlike many crowns of distant fantasies that are cluttered with jewels and forged from gold, the crown he holds is much more haunting. A crown made of long sharp thorns from the woods of the undead. A wooden ring was originally forged and added to it were the thorns woven and wrapped around this wooden ring, spiking out in all directions. The thorns at the largest are only an inch in length, with the smallest being only of minuet scale. The Crown itself is a very light brown colour in which if the light shines on it a golden brown is seen gleaming from it. Much alike the crown once seen upon the Christian Leader of Chirst upon his crucifiction, in the Modern world. It is bound to Tyriel as he wears it at all times, only to be removed if he is granted full death of life.
The crown's true beauty lies in it's purpose. Created by the inner blacksmith from the kingdom of Arkoth, to crown King Sareph it imprisoned the spirits of former leaders of the cult. Once Sareph was left in command of Arkoth he declared himself as the new monarch. A curse was placed upon the crown by the Shaman, that if any being not of Sareph's bloodline should claim the crown for himself they should fall victim to the curse.
The curse would drain all form of life and age from the individual who took on the crown, however keeping them alive. They would be trapped somewhere between life and death. The crown opened a new realm from this curse. With the spirits of past leaders of the cult trapped within the wooden based ring, and essentially killing those who took up the crown, the realm of the dead was open to the beholder should he not be of Sareph's bloodline.
The bearer draws energies from the spirits imprisoned within the crown, but at times their enternal wailing overpowers their mind. The crown is essentially the root of all their power.
Armour
Tyriel's armour is hand crafted by the outer blacksmiths of Arkoth. It is designed in plates that overlap and increase the density or defense of the armour. As grey as dark stormy clouds with the sole purpose of duration in long battles. The armour is split up into ten sections.
The body armour covers the abdomen as well as the chest. Sides are concealed once the back plate is locked to the front plate, encasing his upper body.
The next of his armour lies on his arms begining from his biceps they are covered with slabbed plates of armour overlapping one another. They are not terribly tough but do protect against a rogue stab or slice. Ending at his elbows, a powerless armlet is placed over his elbow. Two arced spikes molded in the armlet point out behind him by only a few inches in size.
On top of the body armour and his arms lies his shoulder blades. Locked to the armour by hooks under the plates. They carry three arcs at the bottom of the shoulder blades that stretch to his chest pec muscles.
To finish his armour, his legs are strapped to steel plates molded to curve around the thigh. Because of the aid of straps this leaves the behind side of his thigh's unprotected. His shins have same idea as his thighs, using straps to loc k them in position , however once again leaving the calf muscles unprotected.
On his feet he wears no reinforced armour, only a pair or mere black leather boots, tattered and scrapped.
Weapons
Tyriel holds at most four weapons. His primary weapons being Dual Blades and secondary weapon being the Sword of Kings.
Dual Blades
Strapped to both of his wrists are two, foot long blades. Both blades are half an inch in depth and one foot in length. The body of the blades are oval in shape, wrapped around both ends are leather straps that cling to the blade. Tyriel needs only navigate his hands through the hoop in the strap to hold them in position upon his wrists. Much in the same way as many shields work. Oddly the blades do not rest upon his fore arm but the under side along his wrist. Both blades are rather blunt however could cut flesh at the proper amount of force. The blades can take immense physical impact, without shattering nor dropping their resistence. These blades are not his stongest weapons however, forfill their task on the battlefield as well as any sword could.
Sword of Kings
Tyriel's strongest weapon used only when his opponent is worthy of a great battle. The sword holds many attributes, some of which are benifitial, while other hold a far darker tone.
Forged along with the "Crown of the Damned" for King Sareph, the sword is of royal origin. A three foot blade with a hilt one foot in length. The sword is a rusted dark blade, however it's edges always lie sharp. The blade is much like any typical sword, it is the secrets it holds that define it's power.
If the sword is ever seperated from its beholder then a curse is placed om the person who caused the seperation. They will suffer a choking sensation, distrubing their ability to swallow properly. A black scent of unknown matter will block the air ways and passages, thus in general leaving them very vulnerable in battle.
The sword can also be split. Holding the blade in both hands, Tyriel can pull the blade apart by the hilt creating two swords of exact appearence, of the sword before hand. However the two swords hold different attributes. One sword represents life while the other represents death.
Meaning that he can only defend incoming attacks with the "Sword of the Living" and only attack with the "Sword of the Dead". Only by his will can he fuse both blades together completing the original sword again. Again the same curse applies to both blades if he is seperated from either of them.
History
The history of Tyriel is almost entirely unknown. Due to his lack of popularity and appearence within the powerful ranks of Arkoth, the Ice Kingdom could not stop fate, from the enemy within. Priests and necromancers were amongst the primary spellcasters in the Army of Akroth. An unholy army comprised of scavengers and evil creatures. Governed by Masderafe, the ruler of Arkoth the army controlled the icey lands of the high north. Masderafe's most powerful general was a priest of unpure blood, named Sareph. A master of wicca and vor'acen, that had a cruel iron fist cast over a large degree of Arkoth. Sareph's control only grew more expansive before it was to late. Masderafe could not for see that Sareph had seized control of what was once his, under his wicca that spread out across the land like a black plague.
Gaining what loyal followers he had left Masderafe fled the land of Arkoth, crossing the planet's nothern pole and ending in the glacial land of Monserta. Sareph was left only with full control over Arkoth, as the ruler fled in fear. As he declared himself the new ruler of the Ice Kingdom, he created the first monarchy engraving himself as King over these snowy fields. Much like his former master, Sareph constructed a council to aid him in securing himself as King for as long in time as he saw fit.
Five brethern were chosen by Sareph. Five priests of his own cult known as the Sarepheir, that were placed above all else under his command. Among them one was named Tyriel. A simple priest with a great talent in wicca, along with his brethern. Long black hair with ice blue eyes, was all that known about him. He was the shadow member of the council.
At this point all form of his past is a myth. What is known is that years after his exile Masderafe returned to Arkoth with a supportive army from the Kywosil tribe. Having mis-led the tribe of beasts that Arkoth planned to pillage their desert homeland, the Kywosil took to arms to defend themselves. Engaging in battle the two armies fought on the ice sheet fields on the outskirts of the land. Four days of skirmishes took place before the two fronts came into full battle. Within the two days of endless war, Sareph was fatally wounded and his scouts took him from battle back the throne room. The priests of Sareph's council engaged in battle putting their triumphed skills to the test.
At last the war ended as Masderafe was slain on the battlefield. Tyriel and his brethern returned to the throne room of the kingdom, where King Sareph sat dying. It did not take long before the blood lost from the King sealed his fate and death came to him. His body faded from the plane of the living as his spirit entered the plane of the dead. The crown fell from gravity and bounced off the throne. Tumbling down, the crown found its rest at the foot of the throne, unable to be taken up by any other. Sareph had no son nor bloodline to suceed him, and so the council summoned itself to a meeting to discuss who would take control of the kingdom.
A bitter row broke out between the brethern as each had their own ideas on who should suceed Sareph, all that but of Tyriel. To him the answer was as clear as ice, the crown shall come to him. Aware of the repercussions of what should happen if he should Crown himself as King, it only added to his need for it. He saw the spell upon the crown not as a curse, but as a blessing in disguise. It was only a matter of time before he was to rise to power and claim leadership over the entire land.
With the continuing civil rows of the council Tyriel's destiny had come. Giving his own life he shall re-unite his brothers and gain the most powerful position in the land of Arkoth. So it was that Tyriel entered the empty throne room, the eve before his coronation. Approaching the throne he walked along the long narrow black royal carpet, spanned out along the smooth stone floor. As he reached the throne made from stone, he gazed at the fallen crown, calling out for him to rest it upon his head. Raising his eyes to the lonely throne soon to be filled by him, his heart raced. For soon he would exit the shadows of his life and take up his destiny. Knowing what he had to do he turned and left the throne room until the next evening. Still mindless squabling among the preists of the inner cult was ended with the twilight of the night. Tyriel once again entered the throne room and approached the crown. The time was now.
Lifting the crown from the ground he held it in both hands looking to it as though in some form of trance. He sat himself into the throne still holding the crown. With a final breath he held it in. Raising the crown above his head he lowered it into position. Crowning himself as the thorns dug into his head. Cuts opened along his forehead and scalp. Streams of blood began to flow down his face. His black hair was washed out by a wave of death. His hair turned a light grey leaving some remains of black. His lips lost all form of colour and turned a dull lifeless black. His skin tone and colour began to fade, turning a pale white.
Resting back within the throne the blood ran down his face as his coronation was complete. The twinkling stars above were covered by overcast skies. Tyriel 's life had been taking from him, but he was given a new one. He was dead, yet somehow lived. He was now trapped somewhere between those two planes of life and death. Much to his assumption he was granted with that which he wanted most; he had access to the realm of the dead. Tyriel had become a wraith in some respect.
His brethern burst into the throne room to witness what he had done. Horrified by what they saw and how he had changed they had no choice but to lower themselves to one knee and submit to their new King. Surrounded by his brethern who were now his servants Tyriel rose to his feet from the throne and spoke out. Ordering that the sword of Sareph be brought to him immediatly, he looked down on his brothers, who did not dare look up to make eye contact.
Days after the coronation, the darkness began to spread. Able to shift between these two planes, Tyriel had harhessed Death. He could hold death itself. All that was needed was to clench his fist and return to the living plane. Opening his fist again, the darkness came to all.
Not a shadow, but something more; something physical. The snow surrounding the kingdom began to turn black. All began to die. Soldiers of Arkoth's army fell, beasts began to keel over. All lights of torches and flame died out. The darkness radiated from Tyriel upon his throne. Death came to every living thing in the kingdom. To at last it came to the brethern. His former brother's were exposed to this new darkness. This darkness took many forms, poisoning the air, killing his own people, scarring the land. It filled the airs, it flowed in the water, it passed from one being to the next, it passed through molecules, it scarred skies with dark rapid clouds. It came and conquered all.
Tyriel was begining to spent more and more time in the plane of the dead. Only returning to the living plane when he needed to. His kingdom was empty, non could set foot within reach of his darkness. Nothing could break it, nothing could penetrate it, nothing could pass through it. The land was not completly destroyed, it lay in darkness. Ruins of churches and structures rested in the new darkness, as Tyriel walked aong his empire of darkness from within the dead plane.
And now came the strongest power of all. Within the realm of the dead, Tyriel discovered Vor'acen. The ability to control time and space from telekenetic powers. Combined with current power, Tyriel would have all the power... he would ever need.
And now his story ends. No being has set eyes on him since his crowning. No scrolls document his appearence, nor where abouts. His entire life is shrouded in mystery to all but himself. Under the mystery of all, lies power beyond imagination for any being of any race. For those who's fates lead them to Tyriel will result in nothing but death. In more ways than one. . . . .
Enscriped upon the city gates reads
Kar'mao Dirm'aalr Kudcjju-- wrij ehol dra'rwci klla Yumoriea Nulmit- a'iaw xriaxor Broder'kepitts
Meaning in the langauge of man.
Crown yourself, the thorns will cut you, bleed your Majesty. I have seen the darkness come. He is here.
Abilities
Wicca
Basic arts of dark energy. Tyriel's wicca is nothing of impressive light shows, he studied wicca as a Priest in Akroth's army. Mainly focussing his attention on bodily harm, death and rebirth. Among the book if Wicca he studied, there layed an ability he practised more than the other spells. This ability is called "Raise the Dead", which is a spell based upon different levels and different rules.
Walk of the Dead
Standard: Tyriel can raise the skeletons of four dead warriors. Armed only with swords the skeletons will attack whomever Tyriel desires them to attack. The skeletons can only attack, not defend. Once they attack, the contact of their impact will rupture their bones causing the skeleton to fall and return to the dead realm. This does not mean their attacks are powerless, they can cut and stab as real as any living creature. However their very frail bones, slow and weak attacks of the skeletons should not prove to difficult for any opponent.
March of the Dead
Requires experience in 50 seperate battles: Tyriel can raise the skeletons of ten dead warriors. Armed with both swords and sheilds the skeletons will attack whomever Tyriel desires them to attack. Again their bones are frail however using their sheilds to block attacks make for a more challenging battle. These skeletons havea higher tolerance for impact. Their numbers are strengthed, however should prove to be no problem to experienced warriors.
Army of the Dead
Requires experience in 100 seperate battles: Tyriel can raise the skeletons of fifty dead warriors. Armed with swords, sheilds and armour. The skeletons will attack whomever Tyriel desires them to attack. This form of skeletons can take much stronger impact, their armour keeps them sturdy. The numbers will begin to take their toll upon the opponent. Their attacks are slighty faster, but still at a slow pace. Again they will defend with sheilds, however will rupture from if the impact is to great. This form of attack will prove a challenge to veterns.
Empire of the Dead
Requires experience in 200 seperate battles: Tyriel can raise the skeletons of one hundred dead warriors. Armed with swords, shields, armour and spears. The skeletons will attack whomever Tyriel desires them to attack. The skeletons have tough armour and are very sturdy. They can protect from their sheilds as well as form powerful attacks with their swords and spears. Their attacks and numbers can cause great difficulty for their opponent. This final level of attack is mainly targeted for warriors who wish to battle Tyriel at his maximum power.
Vor'acen
This is Tyriel's most advanced ability, the form of Telekenetic powers. Tyriel can manipulate the rift between the living plane from the dead, using the Crown of the Damned. Allowing him to extract power from both. Typically Tyriel will disrupt time and space within a small area to gather power to form an attack. This ability can grow to spectaular heights, with devastating results. Not only is it an advanced method of attack, but to a lesser extent Tyriel can use this ability to defend. However his chances for suceeding are very slim, if any at all.
Twilight Of the Gods
Tyriel's ultra ability. Using Vor'acen, Tyriel can cast this apocalyptic event. It's entire appearence and power is mysterious. Only known to have some influence from the casting darkness that Tyriel once brought back with him from the dead realm once.
The Nethers
Otherwise known as the realm of the dead. Whilst Tyriel bears the Crown of the Damned he can freely wander in and out of the Nethers. Within this plane of death, lies the same scenary as what would be seen in the living world. A gothic darkness, glooms all around. The entire realm is full of dullness and despair. There lies no sense of gravity at all, no weight exists in this realm, leaving Tyriel able to manouvre much easier within this realm rather than in the living plane. The Nethers is where Tyriel likes. He spends more much wandering in this plane than in the living world.
Fightning Style
Not much is known again from his past on Tyriel's style of battle due to no one having seen him in full glory. Being a priest he does favour to Wicca and Vor'acen more than physical combat. On the battlefields of Arkoth he was documented to have used a mixture of physical and magical abilities when battling. It was told, he was very precise in his strategy, and held a strong degree of raw power. However the again only myths and old tattered scrolls tell of this.... the only way of knowing Tyriel's style of battle is to engage in combat with him.
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11-24-2003, 12:27 AM
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I hate you. I fucking own you so shut the fuck up. I'm the King of the World, so fucking bow down. Immediately.
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Join Date: Oct 2003
Posts: 659
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Name: Kror'chiah'rol
Title: Predator
Gender: Male
Age: Teeange Years
Origin: Unknown world, on the edge of the Galaxies spiral
Height: 7' 1"
Weight: 311 Ibs
Build: Muscle ripe for Hunting status
Eyes: Orange Iris with hints of red
Hair: Long and thick stranded
Race: Yautja
Alignment: N/A
Description
Physically, the Yautja are much taller and stronger than adult humans, standing at least seven feet tall but often much taller. Behind Kror's helmet lies his true face. He has typically four mandible craw-like teeth, razor sharp for tearing through flesh and bone. He is in his secondary teeth structure, meaning any loss in his mandibles will result in a perminant loss. His eyes are tucked back into his head, slightly larger than a humans, they are orange and red in colour, however much like humans the pupil is black. A very small nose lies just above and between the upper mandibles, despite it's size Predators have a good sense of smell, nothing spectacular, but they are aware of the sense. Like all Predators Kror's head is standard size, much larger than humans. The ribbed bone structure of the head reaches back away from the face and sealed over with the very thick and tough skin of Predators.
Yautja have long hair that is braided into dreadlocks in an extremely painful ritual taking months to perform, and any Yautja exhibiting pain during the process is forced to endure it again. His hair is long and black, again standard for all Yautja's. The hair reaches to his shoulders and is an inch thick for each strand. Yautja's hair does not have the same growth as human hair nor the number of strands that come from the head itself. Yautja have reptilian skin of mottled red, green and yellow patterns, given to all Predators at birth. From shoulders to feet Kror's skin is wrapped in a cross netting. Again this is very comman in Predators, as they use the netting on their body to cling certain trophies or equipment from. On both wrists he has control panels, which control his self technology in terms of weaponry and health status. Equip to his right control panel are his dual wrist blades.
A picture of the Predator facial structure, without helmet is enclosed Here
The Predator Helmet
All male Yautja are given a helmet when they reach teenage years. Their helmet is used for a humber of things. It's prime directive is to balance oxygen and keep the Yautja breathing comfortably. It's secondary use, is to control vision modes. The Yautja's change vision depending on the circumstances. The Predator's vision modes allow him to see his prey easily regardless of what else is going on. But these vision modes have a serious disadvantage: each vision mode is good for detecting one species type [human, Alien, and Predator], but is very poor at detecting the others.
The three different vision modes are to seek and destroy its prey. The first is a thermal based vision mode allowing the predator to see humans. An array of reds, oranges, whites and greens are displayed resulting on heat spots over the human body. Humans are very easily seen against the dark blue background of the surrounding enviornment. The second is an Electromagnetic Spectrum vision mode. Beings which have a lot of electric impulses in their bodies, show up looking grayish-white and the background terrain is a dark red. The third vision mode is to seek out other predators, and predator technology. This vision is called Predtech, The predator and its technology are virtually white against a neon green background, so the predators are easily viewable.
Yautja's Vision Previews.
Infra-Red Vision
Electromagnetic Vision
Predtech Vision
The helmet not only protects the head from wounds, but it provides the Yautja several enhanced vision modes, namely heat vision, that helps track its prey. These vision modes also assist the creature in aiming. The helmet itself it made a from dense metal like substance known as Dykr'amii. It is very durable and tough against impacts, leaving shock proof against damage to the head or brain.
Armour
The Yautja are known for only certain places of their bodies to hold any armour. The head being the first, with the helmet. Second is the chest, in which an armour plate of Dykr'amii material is placed along the upper chest and expands to the shoulders were areas are designed to attach weaponry. Along the legs are small areas of armour, but mostly are towards the lower legs. Dykr'amii shin guards reach to the Yautja knees. The armour holds the same intergrity as the helmet previously mentioned.
Weaponry
Predators are known throughout the Galaxy for their advanced technology and their ability to use it. Since their entire race and culture evolve around hunting and killing, their meothds of technology are rather brutal.
Wrist Blades
Wrist Blades should only be used as a last resort - only if energy and ammo are exhausted should you start using this weapon. If a Yautja is somehow forced to use Wrist Blades, it is most likely out of honour and a fair battle he will turn to them. The two blades run parallel to each other on the right wrist. They are silver in colour and incredibly sharp. They are a foot and a half in length however can be retracted back into their own hanger like sections build on the control panel.
Shoulder Cannon
The shoulder Cannon works in conjunction with the Predators helmet. The triple red laser acts as a target aimer. Once an enemy is targeted a triangle is drawn between the three laser dots on the Predators vision mode. Giving great accuracy with this "Lock On" effect. The cannon fires compressed balls of Plasma energy engineered and harnessed by Predators from the ancient world.
The Shoulder Cannon can be used in two ways: The primary fire is very weak, but has a high rate-of-fire, so it's very good against single opponents, where they're strength tolarance are very low. The secondary fire is much, much stronger, but has a very low rate-of-fire, so it's good against stronger opponents. Because it takes a while to charge the secondary fire, in a battle, this can be very dangerous. However Predators are known of accuracy and patience.
Although not as powerful as other weapons, the Shoulder Cannon is a weapon that can be used without the deactivation of the Cloaking Device. The Shoulder Cannon with its automatic-tracking system, will automatically aim at the closest target, but it will target a specific race depending on which view mode the Predator is using.
Disc
The Disc is simply the Predator's best weapon; it can mortally wound most opponents in a few strikes, but it tracks its target as well, using the same tri-laser technology as the Shoulder Cannon. The Disc is basically metal circle eleven inches in diameter, with finger holes in the centre for the Predator to grasp. The edges are so sharp they could cut through solid steel. Much to the advantage the disc, can also be recalled via the Predators left control panel.
Combistick/Spear
A six foot narrow spear made from Dykr'amii material create the most comman weapon Predators use. Because of the Predators religion they insist on a challenge, and nothing is more challenging than dualling with their opponent. The spear is dual retractable. Meaning that Kror can alter its size from its minimum of two feet to the maximum six feet allowance.
Atomic self Destruction
Predators have a compressed ball of plasma incased within their left control panel. If the Predator punches in the correct sequence he can send a wave of electrons into the plasma ball causing it to enter an unstable status. The result of which is a small, half a megaton atomic blast.
However this is only used when Predators are either trapped or mortalling wounded resulting in them dying slowly.
Equipment
Cloaking Device
The Predator's Cloaking Device gives the Predator the ability of stealth camoflauge. The technology was taking from another race in the form of a trade. However, the Cloaking Device gives off pheromones from a Predators body, resulting in bends in light. An opitcal illusion is created however if the Predator is moving quickly in a well lit area the stealth camoflauge can be seen with the lines that run up and down the body.
A Predators cloacking device can be broken temporary in four ways. The first is if the control panel on the left arm is destroyed. The second is if the Predator is in contact with water, the water will deactivate the system revealing himself. The third method is if Kror uses his disc then the electromagnetic energy flows to his disc from his body draining his cloak supply temporary. Finally the last option is if the Predator wishes to deactivate the cloaking himself.
Medi-Comp
The Predators can inject themselves with a small needle, if minor wounds have been sustained. Once the needle has pentrated the skin, the handle is squeezed and then pulled away from the body. The needle tip is still within the skin, however the result of pulling the handle and extending the needle closes tears within the skin and regenerate minor wounds. However this technique is extremly painful for all Predators and can put the Predator into a frenzy mode in battle which can be its downfall for acting less logically in its battle.
Rituals and Religion
All Predators follow the warrior code. They train their whole teenage life on hunting and becoming an adult Predator. Their methods for hunting are brutal. They kill for sport and honour. However they are extremely known for their attention to detail and areas of conflict. A Predator will only kill a being who can fight back and defend themselves. Only a being who is worthy of acceptance. They will never attack or hunt an unarmed being nor pregant woman.
Depending on which clan of Predator a Yautja is born into will decide their methods of Trophies. Every predator kills for a reason. They kill to achieve something, they will take a trophy from whoever they kill. Sometimes it may be the skull of the being, or the spinal collum. Again depending on clans they may wish to skin their victims and leave them hanging upside down so that blood may flow from them. There are a number of rituals Predators choose to perform. However what remains constant is the brutal methods a Yautja uses to kill its prey.
Yautja young are trained by the elder warriors known as leaders and travel in packs with one until they become Blooded. A Blooded warrior is one who has survived a hunt against the Kainde Amedha [Known as the Kainde Amedha Chiva, or Hard Meat Trial] After such a hunt, the survivors have the emblem of their leader etched into their forhead and skulls with Xenomorph thwei [blood]. They are then adults in society and are allowed to hunt on their own.
Ships of Blooded warriors travel the universe in search of the ultimate sport. They will hunt anything that will fight for survival, and thus, their favourite prey is Kainde Amedha and Oomans, as they call them. Oomans, or Pyode Amedha, are the most challenging of their prey, for they are clever and shoot back...
History
Predators create pyramid structures on thousands planets throughout the galaxy. They use these pyramids as beacons and landmarks. Every 5000 years they drop a pack of teenage predators, who must survive the hunt in order to become adult Predators. Because of the Predator home worlds climate and oxygen level the pyramids are create in places which the Predators can hunt in comfort. They are responsbile for the constrution of ancient Egypt and westerm China, on planet Earth. Yautja's are pulled to areas of War and Conflict. These areas are full of creatures that are armed with weaponry proving good competition and good challenges for younger Predators.
The Older Predators have to engage a second Hunt in their elder life before removing they retire back to the home world. They must perfom a hunt in extreme areas. Areas where climate is harsh and oxygen level is low. The upper and Northern hemisphere is normally the place for Predators to hunt. Further more they Must hunt on the planet Earth, for matching technology and extreme challenge.
Kror is a young teenage Predator who is getting ready for his arrival at planet Earth for his hunt of manhood. He along with his brothers are in near earth orbit in the final hours of testing of weaponry and equipment. Kror has been chosen to arrive in the Middle East, to underground pyramids in Iran. He has only 10 days to succed in his hunt to live out his dream and make him and his elders Proud of his acheivments.
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01-22-2004, 11:29 PM
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I hate you. I fucking own you so shut the fuck up. I'm the King of the World, so fucking bow down. Immediately.
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Join Date: Oct 2003
Posts: 659
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Default RPB Character
Travnia Resurrection
Name: Travnia
Title: Angel Of Death
Gender: Male
Age: 2076 -[MMLXXVI]-
Origin: Heaven
Height: 6' 5"
Weight: 255 Ibs
Build: Medium build
Eyes: Bold green
Hair: Very long, chaos black hair
Race: Archangel
Alignment: Unknown
The Angel Of Death
Angelic Appearence
The sophisticated looking Angel is best known for his, corrupted, chaos black hair. In the ancient times, the body of Travnia was taking by the Angel Of Death. The blonde hair which once shone beautifully, became black as a wave of corruption and evil ran through every strand of hair. Not only did his hair become black, but his hair length extended to half way down his back. His hair is worn straight down, with long strands hanging over his face. Through those strands peer the mystical green eyes, so bold they seem unnatural. Travnia's eyes gap wide open, holding back some form of anger mixed with concentration. Much weight is rested upon his gaze, a look of knowledge is held with those eyes. Free from age and rot, Travnia is perfect in looks. He mantains the look of a forever young man. Travnia has black finger nails, by nature, which are slightly long and sharp pointed. They extend outwards from his black leather cut-off gloves, on each hand.
His simple plain black clothes cover his body. He wears two very tight, torn and rugged black shirts, one on top of the other. They are seperated by a thin armour chest plate. On his legs, he wears a pitch black pair of trousers. On his feet he wears a pair of dusted leather black boots. Finally completing his appearence is his 3/4 length black trench coat. A jet-black coat made from a material known as Ko'tan. An Angelic material, later replicated on a number of planets under the term Cotton. The coat's length reaches only just past Travnia's knee's, fluttering all the time. It's light weight and thin material are ideal for freedom of movement when Travnia is in battle, or even wandering the universe. Concealling most of his body, the coat is worn open and slack. Button's lie along left inner rim, as their loop holder's lie within the right inner rim. However rarely does Travnia ever button-up his black trench coat.
Archangel Appearence
When his most powerful parameters are called upon, Travnia will bring forth his true form. A Meta-Morphosis from his Angelic form to his Archangel form. When this moment takes place, his Holy essence returns. His long black trench coat changes, as he dons a full length white version of the coat. Made from the same Ko'tan material, however there is a difference. Throughout time Angels have been shown as sophisticated beings. In this case Travnia's full length white trench coat is buttoned-up the middle, from waist to collar. The coat is worn tight to him, with the lower half of the coat loosly hanging.
Not only his coat but his trousers, shirts, shoes and gloves all become Holy white. A sight of utter magnificence, beautifully contrasted with his chaos black hair, which hangs over the upper half of the coat.
There are two bodily change to himself in his Archangel form. The first are the return of his wings. Two wing back bones, created from spirit energy immerge from his back. A blinding white light brings the White Wings of Faith into matter upon the back bones, that then solidify. They are essentially created with the aid of spirit energy.
The two wings are each bigger than his upper anatomy. His wing-span is incredible, as the white feathers overlap one another time and time again. With such beauty also brings power. The wings are incredibly powerful in flight. Travnia can move and navigate through mid-air combat well with the sheer strength of a only a few wing flaps.
The second change to his body is the removal of his eyes. His bold green eyes are replaced with a brilliantly glowing white aura, from each eye socket. The glow is intense enough that when quickly moving his head, the light from his eyes trails with him.
Armour
Travnia's armour is very unique. An Angelic material known as Ureja, creates his chest plate. Very thin, yet strong and durable, the chest-plate is worn between his two shirts. Only millimetres in depth, the mithril silver armour, leaves an inch or two, space, between his skin and the armour; for impact and shock damage. It encases his upper anatomy, by wrapping around him and locking into position. The armour is split into two plates; the chest plate and the back plate. A perminant shield over his torso, chest and spine. They are connected together, encasing the upper body, with the aid of locks. Two locks lie on either side of the waist. Two very small rectangular loops, on the chest plate, catch small hooks built onto the back plate. The same process is repeated on each shoulder, thus locking the top of the armour together. Once all eight locks are set, the armour is firmly in place. The weight of both plates is rested upon his shoulders. There is no swaying due to the locks, despite the shock gap between himself and both plates.
Sets of locks are made from two locks directly parallel from each other. As previously said, two on the left hip area and two on the right, lock the lower half. The upper locks lie on the shoulders with, again, two locks on the left shoulder and two on the right shoulder.
The design upon the Ureja is rather vague. What appears to be an Angel holding a planet in his hand, is engraved into the silver metal. No colour is made, nor complex patterns. Only this image dominates the left side on the chest plate. The image itself is not seen unless close enough to focus upon the fine narrow line that create the image. On the right hand side of the armour his name is enscribed upon, in Angelic Script; Travnia 'Angel Of Death'. Only in small text, a beautiful finish to a phenomenal piece of armour.
Weaponry
For over a millenia, Travnia had laid waste to foes and worlds, with the aid of 'The Staff Of The Forest'. A four foot weapon, so complex in architecture, it really was a wonder of creation. Upon repent of his sins of destruction and death, he was stripped of his once legendary weapon. Having unlocked all the powers within the mighty weapon, it was taking from him. Taking out of his world and destroyed. The sigh of relief could be felt in worlds throughout the universe. The word of a demonic weapon, that tore worlds apart, crushed into nothingness; peace could be felt. Its encased magick flowing from its prison for a thousand years, returning to balance the universal harmonies.
In the time that followed, Travnia was issued something greater than a weapon; He had the ability to create a weapon. A violent build up of spirit energy combined with faith, that he could do such a thing, could replicate any blade he wanted. However despite this form of creation, Travnia favours one weapon in particular, the Arcane Nyherial, meaning the "Vault of Gods strength"
Arcane Nyherial - Dual Blade
The weapon is as virgin as the blood that it spills. A newly formed Angelic weapon of Death. Hand crafted by Travnia himself, upon re-entering the Angelic ranks. Upon renewing his faith, he once again unlocked the energy of his own spirit. Over the period of much study and practise, the ability to fuse matter returned. Using his spirit energy, with the notion of Faith, he forged a new weapon. A weapon worthy enough to be held by an Angel. Upon fusing a crimson aura of light into solid matter, Travnia created the new Arcane Nyherial. A six foot, double edged weapon. A mirror image of itself, as each edge lay dorn to a large diamond shape blade. Connecting both sides was the hand piece. Two hand grips had been created, in which Travnia's hands would fit perfectly, comfortably and tense. The centered hilt was wrapped in a black coloured string, to add more friction to the holder, to perfect attacking and defensive swings.
Essentially the entire weapon works through momentum. Its sheer size and weight, are drastically altered under the guidance of motion. Its physical power is increased with how aerodynamic Travnia can make it. A combination with severe sharpness of the blade edges and speed of movement, effect the power of the weapon.
With the law of the blade, Travnia has spent great lengths of time in solitude, in distant realms practising becoming one with the weapon. Single as well as double handed combat have been used in his self training. Arm and wrist flicks command the movement of all mellee weapons, and the double edged blade was no different. Spinning and twiddling the centerlised hilt with a single hand, at respectable hieghts from ground level, he has become well adapted to the weapon.
When forging the Arcane Nyherial, he dimensioned it as a six foot in length weapon. The weapon is symmetrical, with the hilt being the mirror point. The hilt itself has a diameter of 4 inches. While the diamond shaped ends both reach a frightful 1 and a half feet in total breadth, and two feet in length.
Judgement Shur'ukan
With the charge of spirit energy, to create primary weapons, it can be costly in pre-emptive strikes. Having been witness to these occurances, Travnia has a secondary weapon that is used more commanly than the Arcane Nova.
In truth, two weapons. Two Shur'ukan's are commanly used at the same time, in either hand. They are small four inch steel rectangles, and with the flick of the wrist, six great blades are produced in a circular format, around the handle. The blades increase in size around the handle. With the shortest blade on the underside of the handle and the biggest blade in a more menacing position.
The blades are used as hand-held weapons for very close style battles, however the blades can be used as throwing weapons. The disc like blades are incredably sharp and can cut through the air well, to a target.
Magick
To apprehend Travnia's use of magick is to understand how it is created. A combination of both mathematics and faith. The ability to believe in performing such an event combined with the knowledge of past, present and future of what the magick does. As stated in the bible of Christianty; believe in what you must and you will be able. A mind, body and spirit held together with the glue of Faith, enables Travnia to perform magick.
Advanced Magick
The Advanced stages of basic magick. Travnia has a series of signature style attacks, all of which are massively offensive.
The Gates of Mavranol
His most powerfully frequent attack is The Gates Of Mavranol. Which can only be cast in Archangel form. A Sphere of the holy element, that is created with the power that the Archangels of Mavranol were given from their God at the begining of their creation. Travnia, being of the 4th legion of the Gates of Mavranol, was gifted the element Holy for his excellent service to the Archangels. The reward was given to him, and over 2076 years, he has mastered it's true power and pure devastation it causes to an enemy. The power of Mavranol, that was sealed within the city gates is unleashed. A holy attack designed to follow in 2 fast waves. The first wave of white energy, paralizes the enemy for a brief few seconds. As the main wave of white energy, in the second wave, delivers an immense physical impact. The attack is not death, but near enough fatal. It will take a severe toll on its victim. The Angelic energy that passes through the victims body pulverises the victims body organs and slowly kills off the iron in the bloodstream. Due to this the victim enters a state of slow and weaker attacks. Their attacks take longer and less powerful, until the effect wears off.
Universal Harmony
Every Angel of Travnia's kind has the ability to control atoms and molecules. Leading to the conclusion of powerful raidiated attacks. Atomic and Biological attacks have been practised with his duty of Genocide on planets that deserve death. When using this particular ability in battle, it varies in power, density and style. He will never use the same style of attack more than once.
The most powerful ability in the known universe; The control of matter. Antimatter lies in secrecy. To Travnia and his God, antimatter lies within a theory of a mirror universe. For all matter taking up space, there must be a hole for that space in antimatter. When matter and antimatter collide an annihilation takes place, releasing nothing but pure raw energy. His control of matter is only ever used in the greatest of battles, again, his attacks with this ability vary, he will never replicate his previous attacks. His control and use of this power can only be seen and never told.
Faith -[Spirit Energy]-
Faith is without a doubt the single greatest thing to Travnia. There is no soul for Angels, only Faith. Without Faith, he and they are nothing. They are simply immortal humans bound to damnation as he once experienced. It is no Angels place to question or doubt his God. They must have Faith in him and everything he decides. Under that Angelis culture, they are fit to serve the Lord.
Within Faith lies an actual energy. The energy of the spirit. No Angel can have a soul, it is not for them to have, however they are made from Faith, which in God's way is the spirit of an Angel. The belief in God and his guidance can lead Angels to perform the most complicated of tasks. With belief that they Can do such a thing. They believe in themselves to perform Miracles with Gods grace.
This is what makes an Angel. This is the reason they can become so powerful. The belief in what they do, a belief so strong and pure they can govern this true energy.
Miracles -[The Nethers]-
The mystery of the Nether's is something that can never be solved, it is a true universal miracle created by God. The Nether's is a passing relam used by all Angels, of Travnia's race. Upon re-entering the ranks of Angelic duty he was allowed access to the mysterious relam. Having the power of an Angel, the guardian's of the Heaven and the Universe, the realm was a place between the two; the known Universe, and the kingdom of Heaven. This realm merged that of Angels and Humans. This realm was used by all Angels who had been sent by the Lord, as a gateway to perform tasks in certain places of the Universe.
The entire Universe and all it's possibilities are unlocked, with the aid of this realm. Travnia showed particular interest, in that of Matter and Antimatter. Believing in the possibilty of mirror matter, he believes in that of a parallel universe with the power of antimatter.
The realm does act as a gateway between the Universe and that of the religous land, filled with souls. The two dimensions act on different rules and laws. While the universe is ruled by mathematics and physics, Heaven is not. Inside Heaven all harmoney is controlled with God's word. It is in Heaven, that Faith is relied on. Here Faith controls everything. Faith is that which binds an Angel together. The life-force of an Angel lies in their Faith.
Inside this realm, between the Universe and Heaven, is nothing but light. A realm rich with nothingness. It is here, in this realm, that the two systems of dimentions come together. Both systems of life are merged giving those who can harness the extreme power to become Gods of their own. Creation, knowledge, death re-birth are all tied within this realm where anything and everything is possible. With his access to freely wander in and out of the Nethers, Travnia can reach any point in the universe at any moment. Essentially, time and space are folded within the Nether's.
History
Having died a mortal death at the hands of men, in the Battle of Mavranol, the Angel of Death seeked revenge. He chose vengeance and broke his faith and love for his God. For a millenium passed after his death, until he possesed a small young boy, named Travnia. The youngest son of Drachce the 17th, Emperor of the great forest.
As Travnia grew older he adopted a far more darker approach. His once blonde hair became black. His hate for his fellow man and family members was untolerable. His brother Drachce the 18th was heir to the throne, until Travnia brutally murdered his brother and lied about his death. With no choice his father passed the title of Emperor to Travnia. Reaching the age of 27 years old he rose to power and unleashed plagues upon mankind as a mark of vengeance for his races extinction, agianst the young mans own free will.
It was not long again, until he fell weak to the hands of men. Removed from power and left for dead upon the dark fields. Over time, the soul of Travnia withered and lost contact with the mind. It was now the Angel Of Death that controlled everything about the body. A millenium of torment and despair, until finally Travnia broke his distrust and love. For 1000 years he had destroyed worlds of men. Killed and slaughtered countless lives. His torment would end in the most dramatic of ways.
It took him over a millenium of discover the Lords 'plan'. It was his duty to die on the killing fields of Mavranol, but he chose to haunt and deny a young boy of his life. For if he had died he would have entered Heavens gates to eternal bliss. He would have become the once former Archangel he was.
He repented his sins and become obssesed with being re-united with his God and brethern of Angels, who took death in their stride. Upon his final battle with the Elf Xanos, in a grueling battle of power that Gods themselves would never dare to use, in disrupting universal harmony, Travnia planned his battle as a suicide. Upon ending the battle, the body of Travnia was killed. The soul of both and Travnia and the Angel Of Death, returned to the Gates of Heaven.
The Angel Of Death, was re-united with a brethern of Angels whom he had betrayed millenuims ago. There was only one thing that the Lord could do with the Angel Of Death, that was to re-introduce him back into active serive among the Angelic Ranks. To pay for his sins of great age, the body of Travnia was stripped of the young boy's soul and given as a new form for the Angel Of Death to take.
Now in this time, in this age, he is more deadly and powerful than written in his past. He is the Lord's messenger; His killer. Upon God's command, it is Travnia's job to take life from all those chosen, in terrible acts of power.
A lackey to the Lord, he is now what he was always meant to be. His destiny has been uncovered, he is now a full-blooded Archangel, known only as Travnia - The Angel Of Death.
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